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On 8/16/05, Raphael Melo de Oliveira Bastos Sales |
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<raphael.melo21@×××××.com> wrote: |
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> I feel really stupid. It wasn't the permission, but to get both quake |
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> and enemy territory to play , they have to be given direct access to |
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> the sound hardware. To do that, you must go to |
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> /proc/asound/cardX/pcm0p/ and add the following line to the oss file |
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> in this directory. Something like this: |
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> echo "q3demo.x86 0 0 direct" >> /proc/asound/card0/pcm0p/oss |
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> |
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> I was putting just q3demo, which is actually just a script to call the |
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> game, not the program that would use the sound. And that's why it |
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> didn't work. Thanks for the help. I'll try to have more attention to |
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> this type of details in the future. |
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> |
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> Thanks again Nick and Mark ;) |
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> |
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|
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Shouldn't the ebuild when it installs make those changes automaticly? |
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When I tried out q3demo last year the sound worked fine same with |
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Enemy Territory. |
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|
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Chris |
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|
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-- |
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