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On Samstag 22 Mai 2010, Canek Peláez Valdés wrote: |
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> On Fri, May 21, 2010 at 2:29 PM, Nikos Chantziaras <realnc@×××××.de> wrote: |
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> [...] |
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> |
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> > because you're not using software that needs good latency, like software |
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> > synthesizers) but I do. |
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> |
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> Then you're doing it wrong. If you are doing professional audio (a |
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> little fact, that, by the way, you *NEVER* mentioned; you talked about |
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> boot times and FPS in games, but not about professional audio), using |
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> PulseAudio it's not going to work for you. Lennart himself said so. |
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> |
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> But even in the case of professional audio, OSS4 is not the answer. |
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> Because the mixing it belongs in user space, not the kernel. The |
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> answer you should look at, is Jack: |
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> |
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> http://jackaudio.org/ |
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> |
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> And Jack runs in user space, obviously, and on top of ALSA. And it has |
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> *incredible* low latencies; you should try it Lennart wrote a |
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> comparison between Jack and PulseAudio: |
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> |
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> http://0pointer.de/blog/projects/when-pa-and-when-not.html |
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> |
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> Regards. |
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|
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your posts are in vain. He wants to troll and just show how 'superior' OSSv4 |
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is. To do that he uses the crappiest solutions, whines a lot and ignores |
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facts. |