Gentoo Archives: gentoo-user

From: David Rosenbaum <rosenbaumd181@×××××.com>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Gaming on gentoo
Date: Sat, 17 Dec 2022 01:20:17
Message-Id: CAL+8heMCvcAnaqx+oeujz52Ypd8i3r_H+vGys=RxTRsGJvEDSQ@mail.gmail.com
In Reply to: Re: [gentoo-user] Gaming on gentoo by Alan Ianson
1 Thank u
2
3 Dave
4
5 On Fri, Dec 16, 2022, 8:18 PM Alan Ianson <agianson@×××××.com> wrote:
6
7 > On Thu, 15 Dec 2022 19:06:07 +0000
8 > Laurence Perkins <lperkins@×××××××.net> wrote:
9 >
10 > > Note that some programs will dynamically load libraries at runtime, in
11 > addition to being linked against them at build time. These don’t
12 > necessarily show up in ldd. (Qt is horrible about this) Enabling core dumps
13 > or running under a debugger might shed some light on what’s going on. If
14 > that doesn’t work easily then check the project documentation to see if
15 > they have a special debugging workflow. Some game engines require a very
16 > specific debugging setup for the output to make any sense.
17 >
18 > One thing I notice that is different about Artur's setup and mine is that
19 > pulseaudio doesn't show up in his ldd output.
20 >
21 > I am just configuring a desktop without pulseaudio and see if that works
22 > any better. I think pulseaudio is worthwhile but I'll try without it and
23 > see how it goes.
24 >
25 >

Replies

Subject Author
Re: [gentoo-user] Gaming on gentoo Alan Ianson <agianson@×××××.com>