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el 2012-05-20 a las 21:48 Nikos Chantziaras escribió: |
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> On 20/05/12 12:41, Jesús J. Guerrero Botella wrote: |
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> > Just for sake of correctness, what the op wants is called |
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> > normalization, in the world of sound edition. |
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> |
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> Actually, no. That's not what he wants. Normalization simply adjusts |
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> to 0db. How loud something sounds however is not a simple matter of |
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> what the maximum peak of a waveform is. ReplayGain actually analyzes |
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> the music to tell how loud it *sounds*, not how loud it actually is. |
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[...] |
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> Normalization makes audio equally loud for hardware. ReplayGain makes |
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> audio equally loud for humans. :-) |
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actually, that isn't quite correct either... that's not the difference |
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between normalization and replaygain, you are mixing different things. |
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- normalization is process that modifies all the data in a file to adjust |
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it to a reference level. as such, it only works in uncompressed audio; |
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- replaygain is an algorithm that tries to estimate the perceived loudness |
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of a sound file, and calculates the gain level needed during playback |
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(hence the name) to adjust it to a reference loudness level. this gain |
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level is written in the metadata of the file (not all file formats |
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support it), and has to be understood by the playback device. it does |
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not modify the actual audio data (that is, it does not normalize). |
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now, normalization does not "simply adjust to 0dB", you can of course |
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normalize to whatever level you want (usually, *not* 0dB). |
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moreover, normalization doesn't necessarily mean peak level normalization, |
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there's also loudness normalization. RMS normalization its most basic |
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form of loudness normalization, but there are more complex algorithms |
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that take into account the response curve of the human ear (like the |
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replaygain algorithm). |