Gentoo Archives: gentoo-user

From: luis jure <ljc@××××××××××××.uy>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Re: [OT] ogg/mp3 volume
Date: Mon, 21 May 2012 17:09:34
Message-Id: 20120521140748.0326d15d@acme7.acmenet
In Reply to: [gentoo-user] Re: [OT] ogg/mp3 volume by Nikos Chantziaras
1 el 2012-05-20 a las 21:48 Nikos Chantziaras escribió:
2
3 > On 20/05/12 12:41, Jesús J. Guerrero Botella wrote:
4 > > Just for sake of correctness, what the op wants is called
5 > > normalization, in the world of sound edition.
6 >
7 > Actually, no. That's not what he wants. Normalization simply adjusts
8 > to 0db. How loud something sounds however is not a simple matter of
9 > what the maximum peak of a waveform is. ReplayGain actually analyzes
10 > the music to tell how loud it *sounds*, not how loud it actually is.
11
12 [...]
13
14 > Normalization makes audio equally loud for hardware. ReplayGain makes
15 > audio equally loud for humans. :-)
16
17
18 actually, that isn't quite correct either... that's not the difference
19 between normalization and replaygain, you are mixing different things.
20
21 - normalization is process that modifies all the data in a file to adjust
22 it to a reference level. as such, it only works in uncompressed audio;
23
24 - replaygain is an algorithm that tries to estimate the perceived loudness
25 of a sound file, and calculates the gain level needed during playback
26 (hence the name) to adjust it to a reference loudness level. this gain
27 level is written in the metadata of the file (not all file formats
28 support it), and has to be understood by the playback device. it does
29 not modify the actual audio data (that is, it does not normalize).
30
31 now, normalization does not "simply adjust to 0dB", you can of course
32 normalize to whatever level you want (usually, *not* 0dB).
33
34 moreover, normalization doesn't necessarily mean peak level normalization,
35 there's also loudness normalization. RMS normalization its most basic
36 form of loudness normalization, but there are more complex algorithms
37 that take into account the response curve of the human ear (like the
38 replaygain algorithm).