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On 20/05/12 12:41, Jesús J. Guerrero Botella wrote: |
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> Just for sake of correctness, what the op wants is called normalization, |
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> in the world of sound edition. |
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Actually, no. That's not what he wants. Normalization simply adjusts |
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to 0db. How loud something sounds however is not a simple matter of |
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what the maximum peak of a waveform is. ReplayGain actually analyzes |
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the music to tell how loud it *sounds*, not how loud it actually is. |
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For example, you can have audio that was normalized (0db) but doesn't |
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sound as loud as, say, -5db audio, but which has compressed dynamic range. |
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Normalization makes audio equally loud for hardware. ReplayGain makes |
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audio equally loud for humans. :-) |