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Donnie Berkholz wrote: |
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> Dale wrote: |
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> |
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>> Richard Fish wrote: |
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>> |
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>>> Do you have a dri section in xorg.conf? Something like: |
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>>> |
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>>> Section "dri" |
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>>> Group "graphics" |
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>>> Mode 0660 |
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>>> EndSection |
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>>> |
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>>> -Richard |
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>>> |
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>> Added that and now I get a error in my screen saver thingy. It goes |
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>> something like this: |
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>> |
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>> |
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>>> The specified library screensaver could not be found. |
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>>> |
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>>> The diagnostics is: |
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>>> libGLcore.so.1: cannot open shared object file: No such file or directory |
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>>> |
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> |
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> Try eselect set opengl nvidia |
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> |
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> Thanks, |
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> Donnie |
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> |
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> |
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Now what: |
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|
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> root@smoker / # eselect set opengl nvidia |
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> !!! Error: Can't load module set |
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> exiting. |
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> root@smoker / # |
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|
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I assume this ain't good right. O_O OK, I logged out, stopped the GUI, |
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rmmoded nvidia and reemerged all the nvidia stuff. Reloaded nvidia and |
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ran the command. Now this is what I get: |
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|
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> root@smoker / # eselect opengl show |
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> nvidia |
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> root@smoker / # |
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So that works and then I get this: |
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|
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> root@smoker / # glxinfo |
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> name of display: :0.0 |
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> display: :0 screen: 0 |
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> direct rendering: Yes |
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> server glx vendor string: NVIDIA Corporation |
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> server glx version string: 1.4 |
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> server glx extensions: |
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> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, |
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> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, |
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> GLX_ARB_multisample, GLX_NV_float_buffer |
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> client glx vendor string: NVIDIA Corporation |
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> client glx version string: 1.4 |
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> client glx extensions: |
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> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, |
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> GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, |
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> GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, |
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> GLX_SGIX_pbuffer, |
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> GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float |
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> GLX version: 1.3 |
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> GLX extensions: |
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> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, |
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> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, |
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> GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address |
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> OpenGL vendor string: NVIDIA Corporation |
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> OpenGL renderer string: GeForce FX 5200/AGP/SSE/3DNOW! |
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> OpenGL version string: 2.0.2 NVIDIA 87.62 |
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> OpenGL extensions: |
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> GL_ARB_depth_texture, GL_ARB_fragment_program, |
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> GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, |
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> GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, |
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> GL_ARB_multitexture, GL_ARB_occlusion_query, |
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> GL_ARB_pixel_buffer_object, |
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> GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, |
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> GL_ARB_shader_objects, GL_ARB_shading_language_100, |
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> GL_ARB_texture_border_clamp, GL_ARB_texture_compression, |
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> GL_ARB_texture_cube_map, GL_ARB_texture_env_add, |
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> GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, |
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> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, |
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> GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, |
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> GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, |
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> GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, |
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> GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, |
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> GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, |
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> GL_EXT_draw_range_elements, GL_EXT_fog_coord, |
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> GL_EXT_framebuffer_object, |
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> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, |
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> GL_EXT_packed_pixels, GL_EXT_paletted_texture, |
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> GL_EXT_pixel_buffer_object, |
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> GL_EXT_point_parameters, GL_EXT_rescale_normal, |
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> GL_EXT_secondary_color, |
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> GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, |
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> GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side, |
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> GL_EXT_stencil_wrap, GL_EXT_texture3D, |
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> GL_EXT_texture_compression_s3tc, |
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> GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, |
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> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, |
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> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, |
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> GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB, |
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> GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test, |
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> GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, |
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> GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, |
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> GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, |
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> GL_NV_fog_distance, |
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> GL_NV_fragment_program, GL_NV_fragment_program_option, |
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> GL_NV_half_float, |
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> GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, |
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> GL_NV_occlusion_query, GL_NV_packed_depth_stencil, |
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> GL_NV_pixel_data_range, |
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> GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, |
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> GL_NV_register_combiners2, GL_NV_texgen_reflection, |
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> GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, |
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> GL_NV_texture_expand_normal, GL_NV_texture_rectangle, |
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> GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, |
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> GL_NV_vertex_array_range, GL_NV_vertex_array_range2, |
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> GL_NV_vertex_program, |
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> GL_NV_vertex_program1_1, GL_NV_vertex_program2, |
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> GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap, |
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> GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, |
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> GL_SUN_slice_accum |
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> glu version: 1.3 |
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> glu extensions: |
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> GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess |
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> |
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|
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That looks good to, still no worky and my screens are really slow. |
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Sometimes even the mouse is slow. I also noticed that if I go to |
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configure desktop and try to play with the screen saver settings, it |
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hogs up a LOT of CPU time. Almost all of it yet it does not work at all. |
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|
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Are you out of ideas yet? I'm not sure what to do. The emerge -e world |
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is still going though. 309 of 866 and counting. kdelibs went by a bit |
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ago. It's on swig right now. I dunno what it is. |
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|
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Any clue? Am I doing something wrong? Is this new xorg that bad? |
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Should I unmask the newer xorg? I read the nvidia drivers are not ready |
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yet. |
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|
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Thanks |
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|
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Dale |
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:-) :-) |
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-- |
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