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On Tue, Apr 27, 2010 at 11:02:53PM +0100, Mick wrote |
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> anything else but native resolution makes images and characters blurred. |
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There is one exception to that general rule. If you divide the X and/or |
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Y dimensions by a whole number, the result may be blocky fonts, but at |
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least there is no interpolation. For a 1920x1080 screen, dimensions like |
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960x1080 960x540 960x360 |
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640x1080 640x540 640x360 |
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480x1080 480x540 480x360 |
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would involve no interpolation. Of the possibilities listed, the only |
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sane ones are 960x1080, 960x540, 640x540, 640x360, and 480x360. If you |
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have a VGA input on the LCD monitor, and if you know the monitor's safe |
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horizontal and vertical frequency ranges, you can go to a site like |
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http://xtiming.sourceforge.net/cgi-bin/xtiming.pl or |
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http://amlc.berlios.de/ and generate custom modelines for the reduced |
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sizes. You may need "doublescan" for some of the smaller screens. |
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-- |
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Walter Dnes <waltdnes@××××××××.org> |