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On Sat, 22 Nov 2014 18:20:01 -0500 |
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Rich Freeman <rich0@g.o> wrote: |
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> What do you do if somebody blocks progress in your overlay structure? |
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> You start another one. |
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Sounds like something that can work, survival of the [insert anything]. |
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> What do you do if somebody blocks progress in the current Gentoo |
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> project structure? You either ask the Council for help, or start |
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> another project. |
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Survival of the Council once the amount of projects gets nears infinity. |
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> You have just as many options under the status quo, and actually more. |
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> |
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> Now, what you would get is the ability to have more variety in quality |
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> standards, since general QA/etc would not apply. |
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Quantity and Quality rarely go together; consider how we're investing in |
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Quality in a time we might benefit more from Quantity, also vice versa. |
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> Well, then by your argument there is nothing wrong, since they're |
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> already in the distributed model. There is nothing I can do about |
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> people feeling alienated. |
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We can bring attention to the overlays; eg. summarize them on the wiki. |
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> If you want to contribute to Gentoo, then do it. If somebody blocks |
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> your progress then ask for help. |
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> |
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> What I can't stand is people moping about their feelings being hurt |
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> from umpteen years ago. I can't go back and fix the past. Get over |
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> it - contribute or don't. |
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Get born, make mistakes, learn from them, improve the future, die happy. |
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> The games team has ZERO power over any dev doing anything to any |
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> package in the tree. That was the outcome of the most recent Council |
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> decision. We didn't disband the team because we thought that having a |
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> team focused on games wasn't a bad idea, but so far nobody else seems |
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> all that interested so it seems as likely as not that there won't be a |
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> games team in the future. |
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> |
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> How is that not doing something radical? What more do you want us to |
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> do? |
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Preparations for the (un)expected future we're about to experience. |
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> > It's not about elitist old-timers, it's about a more dynamic model |
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> > that has low tolerance for |
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> > * bugs being open since 8+ years, because no one bothers to |
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> > review/change stuff (check nethack bug) |
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> > * territorial behaviour |
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> > * slacking devs slacking so hard, but not stepping down |
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> |
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> The reason the nethack bug is still open is because nobody cares |
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> enough to fix it. ANYBODY can make themselves a maintainer of Nethack |
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> right now and fix the bug. The reason that the Nethack bug is still |
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> open is because you apparently care enough about it to post about it, |
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> but not enough to fix it. I'm not going to fix it, because I don't |
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> use Nethack. |
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> |
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> The issues you bring up were an issue in the past, and nobody really |
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> has any tolerance for it these days. You keep bringing up past issues |
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> that have been fixed, which really sounds to me like a demonstration |
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> that we're running out of real current issues to fix. |
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> |
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> If there is somebody blocking progress on something, by all means |
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> point it out. However, it needs to be a case where somebody is |
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> actually trying to do something, not just complaints about all the |
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> great stuff that could get done if somebody cared enough to even try. |
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This emphasizes on a bad example from a collection of vague statements; |
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while we ignore that, what does it have to do with the dynamic model? |
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> [...] You're basically coming across as being impossible to satisfy, |
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> because you bring up vague complaints without anything that anybody |
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> can act upon, [...] |
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Content on gentoo-user is more likely to be demand than it is supply. |