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On Wednesday, May 20, 2020 2:10:14 PM CEST Dale wrote: |
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> Victor Ivanov wrote: |
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> > When the lbglvnd flag was introduced I remember I solved this issue by: |
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> > # emerge --unmerge eselect-opengl |
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> > # emerge -1qv mesa |
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> > |
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> > After that, a simple update of @world rebuilt everything else on its own. |
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> > |
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> > Personally, I had been waiting for libglvnd support for _a long time_. |
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> > This - and I mean GLVND in general - is something that should have come |
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> > to Linux many years ago, along with NVIDIAs PRIME render offloading. |
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> > |
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> > 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was |
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> > an absolute hell to get it running, I remember writing tonnes of scripts |
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> > using VirtualGL and a dummy X server running on the Nvidia GPU. This was |
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> > before bumblebee. |
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> > |
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> > Today, I still need this with an external GPU. |
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> > |
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> > But now it takes 1 environment variable to offload to the other GPU! |
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> > GLVND literally made my Linux work experience a million times better. |
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> > I'm extatic. |
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> > |
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> > - V |
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> |
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> My change went quite well here. I removed the flag entry everywhere and |
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> then did a emerge world, with the correct options of course. I then |
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> logged out, went to boot runlevel, reloaded the video drivers, went back |
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> to default and logged in. I can't tell any difference here video wise |
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> tho. |
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> |
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> I did notice that my sddm problem is worse now. It's worse now than it |
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> was when it first started. In just a few hours it is consuming over |
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> 4GBs of memory. That is ridiculous to me. It using more than Firefox, |
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> both profiles, and any other software I have running. I'm thinking |
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> about looking for a alternative to sddm. I switched to it a while back |
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> but I don't like this memory hungry thing behaving this way. |
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|
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I missed the whole thing you are having with sddm, I just checked it on my |
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laptop and not seeing anything like that. |
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Will reply further in the sddm-thread if I have any ideas. |
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-- |
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Joost |