1 |
Victor Ivanov wrote: |
2 |
> When the lbglvnd flag was introduced I remember I solved this issue by: |
3 |
> |
4 |
> # emerge --unmerge eselect-opengl |
5 |
> # emerge -1qv mesa |
6 |
> |
7 |
> After that, a simple update of @world rebuilt everything else on its own. |
8 |
> |
9 |
> Personally, I had been waiting for libglvnd support for _a long time_. |
10 |
> This - and I mean GLVND in general - is something that should have come |
11 |
> to Linux many years ago, along with NVIDIAs PRIME render offloading. |
12 |
> |
13 |
> 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was |
14 |
> an absolute hell to get it running, I remember writing tonnes of scripts |
15 |
> using VirtualGL and a dummy X server running on the Nvidia GPU. This was |
16 |
> before bumblebee. |
17 |
> |
18 |
> Today, I still need this with an external GPU. |
19 |
> |
20 |
> But now it takes 1 environment variable to offload to the other GPU! |
21 |
> GLVND literally made my Linux work experience a million times better. |
22 |
> I'm extatic. |
23 |
> |
24 |
> - V |
25 |
> |
26 |
|
27 |
My change went quite well here. I removed the flag entry everywhere and |
28 |
then did a emerge world, with the correct options of course. I then |
29 |
logged out, went to boot runlevel, reloaded the video drivers, went back |
30 |
to default and logged in. I can't tell any difference here video wise |
31 |
tho. |
32 |
|
33 |
I did notice that my sddm problem is worse now. It's worse now than it |
34 |
was when it first started. In just a few hours it is consuming over |
35 |
4GBs of memory. That is ridiculous to me. It using more than Firefox, |
36 |
both profiles, and any other software I have running. I'm thinking |
37 |
about looking for a alternative to sddm. I switched to it a while back |
38 |
but I don't like this memory hungry thing behaving this way. |
39 |
|
40 |
Dale |
41 |
|
42 |
:-) :-) |