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On 04/18/2013 04:02 PM, Volker Armin Hemmann wrote: |
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> Am 18.04.2013 21:48, schrieb Michael Mol: |
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>> On 04/18/2013 03:32 PM, Alan Mackenzie wrote: |
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>> |
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>> [snip] |
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>> |
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>>> So, I grasped the nettle, put in a negative pulseaudio use flag, unmerged |
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>>> pa and alsa-plugins, then rebuilt the 14 packages which needed it. |
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>>> |
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>>> Surprisingly, everything still works. I now get those last seconds from |
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>>> my news streams. :-) |
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>>> |
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>>> So, yes, I can recomment the removal of pulseaudio, unless anybody's got |
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>>> some particular need for it. |
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>> IME, there is one application that all but forces the use of PulseAudio: |
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>> Flash. Once Flash grabs onto an ALSA device, it doesn't let go, so you |
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>> *must* route it through PA if you would like to reliably use it with |
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>> anything else. |
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>> |
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>> My particular discovery was that if I launched WoW under WINE, and then |
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>> launched a browser, audio in WoW worked fine. If I launched the browser |
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>> first (which resulted in a flash applet being loaded in GMail for the |
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>> purpose of audio notifications for google talk), Flash grabbed the ALSA |
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>> device and no WINE application could get at it. Routing both through |
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>> PulseAudio solved the problem. |
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> |
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> /I can have as many flash instances as I want and still listen to stuff |
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> being played in vlc. Without pulseaudio crap. |
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> |
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> Maybe wine just sucks?/ |
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> |
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Easy on the invective. Did you pay attention to the specific sequence of |
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events I described? Or are you simply reporting that Flash works fine as |
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an ALSA client along other concurrently reporting tasks, with no |
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reference to the explicit order of the launch of things? |
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|
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Incidentally, WoW+WINE worked absolutely fine with other ALSA clients. |
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It was only when Flash got added to the mix--and was launched |
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first--that I had a problem. Further, if Flash was launched before PA |
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(and ALSA apps weren't configured to route through PA's alsa wrapper), |
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PA itself could not latch on to the sound card. |
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|
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Also, it's possible Adobe has since fixed the bug. This was a couple |
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years ago, even before they added direct PulseAudio support to flash. |