Gentoo Archives: gentoo-user

From: "Markus Döbele" <mar_doe@×××.de>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Lost Labyrinth
Date: Wed, 24 Aug 2005 08:26:58
Message-Id: 200508241012.51814.mar_doe@gmx.de
In Reply to: Re: [gentoo-user] Lost Labyrinth by Frank Schafer
1 The code I think is not the problem. But I think it is still a lot of work.
2 By the way I don't like C too much (we had a C Version once and only
3 encountered problems all the time :-( Buffer overflows and all this nice
4 stuff is a big problem of this language!)
5
6 Maybe a C Fan is reading this and likes to do it.
7
8 I started as a Assembler Programmer on the Atari ST (68000 Rulez!!!)
9 But all this is too much effort. Purebasic has a very syntax and for a basic
10 dialect a very good performance.
11
12
13 Am Mittwoch, 24. August 2005 08:39 schrieb Frank Schafer:
14 > Hmmm, a game IS an application (for gaming purposes) ;-))
15 >
16 > Fast scrolling and all of this stuff isn't made by PB but by library
17 > routines (SDL on Linux). So every (I mean EVERY) language should handle
18 > this if the system does it handle.
19 >
20 > By the way, we definitely can change the programming language by simple
21 > syntax conversion if the original code is proper organized (I did this
22 > more than once). A complete rewrite isn't such a big task too.
23 > Programming means to describe the whole logic of an application (games
24 > too ;). Use structograms, flow charts, petri nets ... as you like.
25 > Translating this into a programming Language (C, C++, Pascal, BASIC,
26 > Forth, Prolog ...) is pure coding.
27 >
28 > I remember the time we touched the hardware itself if we did need speed
29 > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm
30 > skeptic if modern OS will still allow this.
31 >
32 > 0.02$
33 > Frank
34 >
35 > On Tue, 2005-08-23 at 21:31 +0200, Markus Döbele wrote:
36 > > But this is a game and not an aplication.
37 > > I need fast scrolling and all this stuff. I don't think this languages
38 > > can handle that.
39 > >
40 > > Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn:
41 > > > Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
42 > > > > Purebasic is very fast. The generated assembler code kicks ass.
43 > > > > And I can compile it for Linux, Mac OS and Windows.
44 > > > >
45 > > > > If I find a Open Source Basic Compiler that can do the task. I
46 > > > > consider rewriting it again.
47 > > >
48 > > > Did you ever look at Gambas? http://gambas.sourceforge.net/ At the
49 > > > moment it's dedicated to X environments with both QT and GTK support
50 > > > but I wouldn't be suprised if they will support Windoze in the future.
51 > > > The IDE itself is very nice and the compiler generates smooth code.
52 > > > It's in Portage BTW. And last but not least they have a very nice
53 > > > community.
54 > > >
55 > > > Another option might be RealBasic http://www.realbasic.com/ . The
56 > > > Current RealBasic version 2005 is commercial, but the older standard
57 > > > version 5.5 for Windows is free. It's a little strange but with that
58 > > > you are able to produce native Linux binaries for a QT environment.
59 > > >
60 > > > > We are programming this game since 12 years :-)
61 > > > > The first Version we programmed on the Atari ST! :-))
62 > > > > There the language was calles STOS.
63 > > > >
64 > > > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
65 > > > > > Hi Markus,
66 > > > > >
67 > > > > > have you ever wondered about the possibility to rewrite your game
68 > > > > > to another programming language. There's a lot of possibilities
69 > > > > > (even for FSF game engines).
70 > > > > >
71 > > > > > Just a thought
72 > > > > > Frank
73 > > > > >
74 > > > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
75 > > > > > > So we have to treat Lost Labyrinth as closed source.
76 > > > > > > Because the source code of this game is only useful to other
77 > > > > > > purebasic programmers. And people that got the compiler. I
78 > > > > > > understand. Can't change that.
79 > > > > > >
80 > > > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
81 > > > > > > > Markus Döbele wrote:
82 > > > > > > > > I created a tar.gz Version of this game too.
83 > > > > > > > > I'm sorry that its not possible to compile it with the demo
84 > > > > > > > > version of the compiler.
85 > > > > > > > >
86 > > > > > > > > What are gentoo users doing with other binary packages?
87 > > > > > > > > Like Acrobat Reader?
88 > > > > > > > >
89 > > > > > > > > Is this a big problem for this system?
90 > > > > > > >
91 > > > > > > > No, Portage can handle binary apps just fine. We have Java,
92 > > > > > > > Unreal Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All
93 > > > > > > > kinds of binary-only apps.
94 > > > > > > >
95 > > > > > > > But all of them are closed-source (Except for the -bin version
96 > > > > > > > of some rather big packages, manly to save people the compile
97 > > > > > > > time...).
98 > > > > > > >
99 > > > > > > > It feels kinda wrong to install a binary package of a (small)
100 > > > > > > > open-source app on a source-based system...
101 > > > > > > >
102 > > > > > > > Its also weird having an opensource app that you can only
103 > > > > > > > compile using a non-free (as in beer) compiler...
104 > > > > > > >
105 > > > > > > > --
106 > > > > > > > [Name ] :: [Matan I. Peled ]
107 > > > > > > > [Location ] :: [Israel ]
108 > > > > > > > [Public Key] :: [0xD6F42CA5 ]
109 > > > > > > > [Keyserver ] :: [keyserver.kjsl.com]
110 > > > > > > > encrypted/signed plain text preferred
111 > > >
112 > > > --
113 > > > Mit freundlichen Grüßen
114 > > >
115 > > > Heinz Sporn
116 > > >
117 > > > SPORN it-freelancing
118 > > >
119 > > > Mobile: ++43 (0)699 / 127 827 07
120 > > > Email: heinz.sporn@××××××××.com
121 > > > heinz.sporn@××××××.at
122 > > > Website: http://www.sporn-it.com
123 > > > Snail: Steyrer Str. 20
124 > > > A-4540 Bad Hall
125 > > > Austria / Europe
126
127 --
128 gentoo-user@g.o mailing list

Replies

Subject Author
Re: [gentoo-user] Lost Labyrinth Matan Peled <chaosite@×××××.com>
Re: [gentoo-user] Lost Labyrinth "A. Khattri" <ajai@××××.net>