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Hmmm, a game IS an application (for gaming purposes) ;-)) |
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|
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Fast scrolling and all of this stuff isn't made by PB but by library |
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routines (SDL on Linux). So every (I mean EVERY) language should handle |
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this if the system does it handle. |
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|
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By the way, we definitely can change the programming language by simple |
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syntax conversion if the original code is proper organized (I did this |
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more than once). A complete rewrite isn't such a big task too. |
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Programming means to describe the whole logic of an application (games |
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too ;). Use structograms, flow charts, petri nets ... as you like. |
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Translating this into a programming Language (C, C++, Pascal, BASIC, |
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Forth, Prolog ...) is pure coding. |
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|
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I remember the time we touched the hardware itself if we did need speed |
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(DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm |
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skeptic if modern OS will still allow this. |
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|
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0.02$ |
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Frank |
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|
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|
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On Tue, 2005-08-23 at 21:31 +0200, Markus Döbele wrote: |
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> But this is a game and not an aplication. |
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> I need fast scrolling and all this stuff. I don't think this languages can |
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> handle that. |
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> |
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> |
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> Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn: |
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> > Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: |
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> > > Purebasic is very fast. The generated assembler code kicks ass. |
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> > > And I can compile it for Linux, Mac OS and Windows. |
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> > > |
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> > > If I find a Open Source Basic Compiler that can do the task. I consider |
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> > > rewriting it again. |
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> > |
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> > Did you ever look at Gambas? http://gambas.sourceforge.net/ At the |
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> > moment it's dedicated to X environments with both QT and GTK support but |
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> > I wouldn't be suprised if they will support Windoze in the future. The |
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> > IDE itself is very nice and the compiler generates smooth code. It's in |
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> > Portage BTW. And last but not least they have a very nice community. |
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> > |
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> > Another option might be RealBasic http://www.realbasic.com/ . The |
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> > Current RealBasic version 2005 is commercial, but the older standard |
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> > version 5.5 for Windows is free. It's a little strange but with that you |
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> > are able to produce native Linux binaries for a QT environment. |
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> > |
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> > > We are programming this game since 12 years :-) |
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> > > The first Version we programmed on the Atari ST! :-)) |
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> > > There the language was calles STOS. |
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> > > |
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> > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer: |
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> > > > Hi Markus, |
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> > > > |
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> > > > have you ever wondered about the possibility to rewrite your game to |
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> > > > another programming language. There's a lot of possibilities (even for |
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> > > > FSF game engines). |
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> > > > |
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> > > > Just a thought |
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> > > > Frank |
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> > > > |
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> > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: |
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> > > > > So we have to treat Lost Labyrinth as closed source. |
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> > > > > Because the source code of this game is only useful to other |
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> > > > > purebasic programmers. And people that got the compiler. I |
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> > > > > understand. Can't change that. |
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> > > > > |
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> > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled: |
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> > > > > > Markus Döbele wrote: |
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> > > > > > > I created a tar.gz Version of this game too. |
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> > > > > > > I'm sorry that its not possible to compile it with the demo |
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> > > > > > > version of the compiler. |
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> > > > > > > |
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> > > > > > > What are gentoo users doing with other binary packages? |
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> > > > > > > Like Acrobat Reader? |
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> > > > > > > |
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> > > > > > > Is this a big problem for this system? |
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> > > > > > |
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> > > > > > No, Portage can handle binary apps just fine. We have Java, Unreal |
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> > > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of |
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> > > > > > binary-only apps. |
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> > > > > > |
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> > > > > > But all of them are closed-source (Except for the -bin version of |
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> > > > > > some rather big packages, manly to save people the compile |
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> > > > > > time...). |
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> > > > > > |
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> > > > > > It feels kinda wrong to install a binary package of a (small) |
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> > > > > > open-source app on a source-based system... |
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> > > > > > |
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> > > > > > Its also weird having an opensource app that you can only compile |
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> > > > > > using a non-free (as in beer) compiler... |
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> > > > > > |
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> > > > > > -- |
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> > > > > > [Name ] :: [Matan I. Peled ] |
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> > > > > > [Location ] :: [Israel ] |
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> > > > > > [Public Key] :: [0xD6F42CA5 ] |
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> > > > > > [Keyserver ] :: [keyserver.kjsl.com] |
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> > > > > > encrypted/signed plain text preferred |
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> > |
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> > -- |
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> > Mit freundlichen Grüßen |
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> > |
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> > Heinz Sporn |
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> > |
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> > SPORN it-freelancing |
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> > |
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> > Mobile: ++43 (0)699 / 127 827 07 |
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> > Email: heinz.sporn@××××××××.com |
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> > heinz.sporn@××××××.at |
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> > Website: http://www.sporn-it.com |
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> > Snail: Steyrer Str. 20 |
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> > A-4540 Bad Hall |
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> > Austria / Europe |
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> |
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|
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-- |
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