Gentoo Archives: gentoo-user

From: Frank Schafer <frank.schafer@×××××××××.cz>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Lost Labyrinth
Date: Wed, 24 Aug 2005 06:43:33
Message-Id: 1124865552.5942.25.camel@localhost.localdomain
In Reply to: Re: [gentoo-user] Lost Labyrinth by "Markus Döbele"
1 Hmmm, a game IS an application (for gaming purposes) ;-))
2
3 Fast scrolling and all of this stuff isn't made by PB but by library
4 routines (SDL on Linux). So every (I mean EVERY) language should handle
5 this if the system does it handle.
6
7 By the way, we definitely can change the programming language by simple
8 syntax conversion if the original code is proper organized (I did this
9 more than once). A complete rewrite isn't such a big task too.
10 Programming means to describe the whole logic of an application (games
11 too ;). Use structograms, flow charts, petri nets ... as you like.
12 Translating this into a programming Language (C, C++, Pascal, BASIC,
13 Forth, Prolog ...) is pure coding.
14
15 I remember the time we touched the hardware itself if we did need speed
16 (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm
17 skeptic if modern OS will still allow this.
18
19 0.02$
20 Frank
21
22
23 On Tue, 2005-08-23 at 21:31 +0200, Markus Döbele wrote:
24 > But this is a game and not an aplication.
25 > I need fast scrolling and all this stuff. I don't think this languages can
26 > handle that.
27 >
28 >
29 > Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn:
30 > > Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
31 > > > Purebasic is very fast. The generated assembler code kicks ass.
32 > > > And I can compile it for Linux, Mac OS and Windows.
33 > > >
34 > > > If I find a Open Source Basic Compiler that can do the task. I consider
35 > > > rewriting it again.
36 > >
37 > > Did you ever look at Gambas? http://gambas.sourceforge.net/ At the
38 > > moment it's dedicated to X environments with both QT and GTK support but
39 > > I wouldn't be suprised if they will support Windoze in the future. The
40 > > IDE itself is very nice and the compiler generates smooth code. It's in
41 > > Portage BTW. And last but not least they have a very nice community.
42 > >
43 > > Another option might be RealBasic http://www.realbasic.com/ . The
44 > > Current RealBasic version 2005 is commercial, but the older standard
45 > > version 5.5 for Windows is free. It's a little strange but with that you
46 > > are able to produce native Linux binaries for a QT environment.
47 > >
48 > > > We are programming this game since 12 years :-)
49 > > > The first Version we programmed on the Atari ST! :-))
50 > > > There the language was calles STOS.
51 > > >
52 > > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
53 > > > > Hi Markus,
54 > > > >
55 > > > > have you ever wondered about the possibility to rewrite your game to
56 > > > > another programming language. There's a lot of possibilities (even for
57 > > > > FSF game engines).
58 > > > >
59 > > > > Just a thought
60 > > > > Frank
61 > > > >
62 > > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
63 > > > > > So we have to treat Lost Labyrinth as closed source.
64 > > > > > Because the source code of this game is only useful to other
65 > > > > > purebasic programmers. And people that got the compiler. I
66 > > > > > understand. Can't change that.
67 > > > > >
68 > > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
69 > > > > > > Markus Döbele wrote:
70 > > > > > > > I created a tar.gz Version of this game too.
71 > > > > > > > I'm sorry that its not possible to compile it with the demo
72 > > > > > > > version of the compiler.
73 > > > > > > >
74 > > > > > > > What are gentoo users doing with other binary packages?
75 > > > > > > > Like Acrobat Reader?
76 > > > > > > >
77 > > > > > > > Is this a big problem for this system?
78 > > > > > >
79 > > > > > > No, Portage can handle binary apps just fine. We have Java, Unreal
80 > > > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of
81 > > > > > > binary-only apps.
82 > > > > > >
83 > > > > > > But all of them are closed-source (Except for the -bin version of
84 > > > > > > some rather big packages, manly to save people the compile
85 > > > > > > time...).
86 > > > > > >
87 > > > > > > It feels kinda wrong to install a binary package of a (small)
88 > > > > > > open-source app on a source-based system...
89 > > > > > >
90 > > > > > > Its also weird having an opensource app that you can only compile
91 > > > > > > using a non-free (as in beer) compiler...
92 > > > > > >
93 > > > > > > --
94 > > > > > > [Name ] :: [Matan I. Peled ]
95 > > > > > > [Location ] :: [Israel ]
96 > > > > > > [Public Key] :: [0xD6F42CA5 ]
97 > > > > > > [Keyserver ] :: [keyserver.kjsl.com]
98 > > > > > > encrypted/signed plain text preferred
99 > >
100 > > --
101 > > Mit freundlichen Grüßen
102 > >
103 > > Heinz Sporn
104 > >
105 > > SPORN it-freelancing
106 > >
107 > > Mobile: ++43 (0)699 / 127 827 07
108 > > Email: heinz.sporn@××××××××.com
109 > > heinz.sporn@××××××.at
110 > > Website: http://www.sporn-it.com
111 > > Snail: Steyrer Str. 20
112 > > A-4540 Bad Hall
113 > > Austria / Europe
114 >
115
116 --
117 gentoo-user@g.o mailing list

Replies

Subject Author
Re: [gentoo-user] Lost Labyrinth Matan Peled <chaosite@×××××.com>
Re: [gentoo-user] Lost Labyrinth "Markus Döbele" <mar_doe@×××.de>