Gentoo Archives: gentoo-user

From: Matan Peled <chaosite@×××××.com>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Lost Labyrinth
Date: Wed, 24 Aug 2005 07:18:41
Message-Id: 430C1E27.5090407@gmail.com
In Reply to: Re: [gentoo-user] Lost Labyrinth by Frank Schafer
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4 Frank Schafer wrote:
5 > Hmmm, a game IS an application (for gaming purposes) ;-))
6 >
7 > Fast scrolling and all of this stuff isn't made by PB but by library
8 > routines (SDL on Linux). So every (I mean EVERY) language should handle
9 > this if the system does it handle.
10 >
11 > By the way, we definitely can change the programming language by simple
12 > syntax conversion if the original code is proper organized (I did this
13 > more than once). A complete rewrite isn't such a big task too.
14 > Programming means to describe the whole logic of an application (games
15 > too ;). Use structograms, flow charts, petri nets ... as you like.
16 > Translating this into a programming Language (C, C++, Pascal, BASIC,
17 > Forth, Prolog ...) is pure coding.
18 >
19 > I remember the time we touched the hardware itself if we did need speed
20 > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm
21 > skeptic if modern OS will still allow this.
22 >
23 > 0.02$
24 > Frank
25
26 And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC
27 can be faster than C...
28
29 Anyway, simple syntax change is not all that needed. You also need to talk to
30 SDL - something I think PureBasic handled previously.
31
32 - --
33 [Name ] :: [Matan I. Peled ]
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Replies

Subject Author
Re: [gentoo-user] Lost Labyrinth Frank Schafer <frank.schafer@×××××××××.cz>
Re: [gentoo-user] Lost Labyrinth "Markus Döbele" <mar_doe@×××.de>