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Frank Schafer wrote: |
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> Hmmm, a game IS an application (for gaming purposes) ;-)) |
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> |
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> Fast scrolling and all of this stuff isn't made by PB but by library |
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> routines (SDL on Linux). So every (I mean EVERY) language should handle |
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> this if the system does it handle. |
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> |
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> By the way, we definitely can change the programming language by simple |
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> syntax conversion if the original code is proper organized (I did this |
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> more than once). A complete rewrite isn't such a big task too. |
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> Programming means to describe the whole logic of an application (games |
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> too ;). Use structograms, flow charts, petri nets ... as you like. |
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> Translating this into a programming Language (C, C++, Pascal, BASIC, |
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> Forth, Prolog ...) is pure coding. |
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> |
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> I remember the time we touched the hardware itself if we did need speed |
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> (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm |
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> skeptic if modern OS will still allow this. |
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> |
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> 0.02$ |
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> Frank |
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|
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And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC |
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can be faster than C... |
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|
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Anyway, simple syntax change is not all that needed. You also need to talk to |
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SDL - something I think PureBasic handled previously. |
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|
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- -- |
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[Name ] :: [Matan I. Peled ] |
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[Location ] :: [Israel ] |
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[Public Key] :: [0xD6F42CA5 ] |
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[Keyserver ] :: [keyserver.kjsl.com] |
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