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On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote: |
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> Frank Schafer wrote: |
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> > Hmmm, a game IS an application (for gaming purposes) ;-)) |
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> > |
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> > Fast scrolling and all of this stuff isn't made by PB but by library |
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> > routines (SDL on Linux). So every (I mean EVERY) language should handle |
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> > this if the system does it handle. |
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> > |
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> > By the way, we definitely can change the programming language by simple |
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> > syntax conversion if the original code is proper organized (I did this |
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> > more than once). A complete rewrite isn't such a big task too. |
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> > Programming means to describe the whole logic of an application (games |
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> > too ;). Use structograms, flow charts, petri nets ... as you like. |
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> > Translating this into a programming Language (C, C++, Pascal, BASIC, |
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> > Forth, Prolog ...) is pure coding. |
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> > |
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> > I remember the time we touched the hardware itself if we did need speed |
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> > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm |
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> > skeptic if modern OS will still allow this. |
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> > |
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> > 0.02$ |
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> > Frank |
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> |
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> And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC |
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> can be faster than C... |
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> |
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> Anyway, simple syntax change is not all that needed. You also need to talk to |
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> SDL - something I think PureBasic handled previously. |
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I think SDL has an API, don't you think too? |
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;) |
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> |
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> - -- |
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> [Name ] :: [Matan I. Peled ] |
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> [Location ] :: [Israel ] |
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> [Public Key] :: [0xD6F42CA5 ] |
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-- |
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