1 |
Agreed C IS faster. |
2 |
But no fun at all. |
3 |
|
4 |
Am Mittwoch, 24. August 2005 09:13 schrieb Matan Peled: |
5 |
> Frank Schafer wrote: |
6 |
> > Hmmm, a game IS an application (for gaming purposes) ;-)) |
7 |
> > |
8 |
> > Fast scrolling and all of this stuff isn't made by PB but by library |
9 |
> > routines (SDL on Linux). So every (I mean EVERY) language should handle |
10 |
> > this if the system does it handle. |
11 |
> > |
12 |
> > By the way, we definitely can change the programming language by simple |
13 |
> > syntax conversion if the original code is proper organized (I did this |
14 |
> > more than once). A complete rewrite isn't such a big task too. |
15 |
> > Programming means to describe the whole logic of an application (games |
16 |
> > too ;). Use structograms, flow charts, petri nets ... as you like. |
17 |
> > Translating this into a programming Language (C, C++, Pascal, BASIC, |
18 |
> > Forth, Prolog ...) is pure coding. |
19 |
> > |
20 |
> > I remember the time we touched the hardware itself if we did need speed |
21 |
> > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm |
22 |
> > skeptic if modern OS will still allow this. |
23 |
> > |
24 |
> > 0.02$ |
25 |
> > Frank |
26 |
> |
27 |
> And C is EXTREMELY fast. I mean, I'm having real trouble believing that |
28 |
> BASIC can be faster than C... |
29 |
> |
30 |
> Anyway, simple syntax change is not all that needed. You also need to talk |
31 |
> to SDL - something I think PureBasic handled previously. |
32 |
> |
33 |
> -- |
34 |
> [Name ] :: [Matan I. Peled ] |
35 |
> [Location ] :: [Israel ] |
36 |
> [Public Key] :: [0xD6F42CA5 ] |
37 |
> [Keyserver ] :: [keyserver.kjsl.com] |
38 |
> encrypted/signed plain text preferred |
39 |
-- |
40 |
gentoo-user@g.o mailing list |