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Here is my output (start the game and exit from menu right away). It seems |
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yours is failing at the audio initialisation stage. Could you try to |
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compile quakespasm without any audio support. |
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=== |
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Command line: ./quakespasm_compiled |
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Found SDL version 1.2.16 |
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Detected 8 CPUs. |
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Initializing QuakeSpasm v0.95.1 |
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Host_Init |
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Playing registered version. |
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Console initialized. |
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UDP_Init: WARNING: gethostbyname failed (Unknown host) |
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UDP Initialized |
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Server using protocol 666 (FitzQuake) |
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Exe: 21:05:46 Dec 14 2022 |
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256.0 megabyte heap |
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Video mode 800x600x32 60Hz (24-bit z-buffer, 0x FSAA) initialized |
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GL_VENDOR: AMD |
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GL_RENDERER: AMD Radeon Vega 3 Graphics (raven, LLVM 14.0.6, DRM 3.48, |
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6.0.8) |
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GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.1.7 |
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FOUND: ARB_vertex_buffer_object |
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FOUND: ARB_multitexture |
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GL_MAX_TEXTURE_UNITS: 8 |
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FOUND: ARB_texture_env_combine |
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FOUND: ARB_texture_env_add |
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FOUND: SDL_GL_SWAP_CONTROL |
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FOUND: EXT_texture_filter_anisotropic |
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FOUND: ARB_texture_non_power_of_two |
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FOUND: GLSL |
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FOUND: glGenerateMipmap |
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|
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Sound Initialization |
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SDL audio spec : 44100 Hz, 940 samples, 2 channels |
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SDL audio driver: alsa, 65536 bytes buffer |
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Audio: 16 bit, stereo, 44100 Hz |
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SDL detected 0 CD-ROM drives |
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|
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Language initialization |
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Couldn't load 'localization/loc_english.txt' |
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from '/home/artuuuro/Games/Native/Quake' |
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|
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========= Quake Initialized ========= |
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|
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execing quake.rc |
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execing default.cfg |
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execing config.cfg |
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execing autoexec.cfg |
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3 demo(s) in loop |
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Playing demo from demo1.dem. |
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|
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|
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|
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the Necropolis |
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Using protocol 15 |
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Couldn't find a cdrip for track 2 |
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You got the shells |
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Couldn't write config.cfg. |
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Shutting down SDL sound |
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=== |
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|
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On Sat, 17 Dec 2022 at 16:54, David Rosenbaum <rosenbaumd181@×××××.com> |
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wrote: |
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|
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> |
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> |
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> Dave |
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> |
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> On Tue, Dec 13, 2022, 12:18 AM Alan Ianson <agianson@×××××.com> wrote: |
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> |
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>> Hello list, |
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>> |
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>> I am a gentoo newbie. I have installed gentoo about a month ago and have |
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>> been busy since in my free time getting it up and running. |
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>> |
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>> I have a problem with quakespasm, it segfaults on startup.. this is what |
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>> I get.. |
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>> |
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>> alan@irondust:/usr/share/games/quake$ quakespasm |
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>> Command line: quakespasm |
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>> Found SDL version 2.24.2 |
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>> Detected 2 CPUs. |
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>> Initializing QuakeSpasm v0.95.1 |
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>> Host_Init |
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>> Playing registered version. |
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>> Console initialized. |
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>> UDP Initialized |
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>> Server using protocol 666 (FitzQuake) |
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>> Exe: 20:46:02 Dec 12 2022 |
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>> 256.0 megabyte heap |
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>> Video mode 1920x1080x24 60Hz (24-bit z-buffer, 0x FSAA) initialized |
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>> GL_VENDOR: NVIDIA Corporation |
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>> GL_RENDERER: GeForce GT 610/PCIe/SSE2 |
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>> GL_VERSION: 4.6.0 NVIDIA 390.157 |
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>> FOUND: ARB_vertex_buffer_object |
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>> FOUND: ARB_multitexture |
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>> GL_MAX_TEXTURE_UNITS: 4 |
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>> FOUND: ARB_texture_env_combine |
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>> FOUND: ARB_texture_env_add |
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>> FOUND: SDL_GL_SetSwapInterval |
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>> FOUND: EXT_texture_filter_anisotropic |
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>> FOUND: ARB_texture_non_power_of_two |
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>> FOUND: GLSL |
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>> FOUND: glGenerateMipmap |
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>> |
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>> Sound Initialization |
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>> Segmentation fault |
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>> alan@irondust:/usr/share/games/quake$ |
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>> |
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>> I get the above with version 0.95.1 (installed from guru using the git |
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>> version) and from 0.94.1 also from guru. |
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>> |
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>> I am not sure why it segfaults or what I can do about that. I have built |
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>> it with sdl and sdl2 and I get the same result. |
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>> |
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>> I have run quakespasm on other distributions like debian, archlinux and |
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>> slackware without issues so there may be something different about gentoo |
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>> that I need to know about. |
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>> |
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>> Any thoughts or ideas about how to get this working would be appreciated. |
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>> |
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>> |