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On Wed, Feb 17, 2016 at 11:38 AM, Michał Górny <mgorny@g.o> wrote: |
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> Well, maybe it's because you can talk to Python team, discuss and not |
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> get ignored by them. |
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We've already established the same is true for the games team. I'm a living |
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example of it and I can't imagine I'm the only one. |
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> Unlike games team members who believe it's best to |
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> ignore certain developers. |
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I certainly hope we can still ignore abrasive developers since it's been |
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proven many times that it's the best way to deal with them. |
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So, you don't answer my question. Or rather, you answer with a specious |
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statement. Since you're being unusually shy I will say what you're trying |
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hard not so say. There are actually first-class projects catered for by |
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first-class developers, and those can set rules like the mandatory use of |
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an eclass and actually enforce them. Then there are second-class projects |
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and developers who can do the same as long as it doesn't bother the |
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first-class people. Second-class developers, often working quietly and |
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steadily, not wasting their time on mailing-lists like I just did, can see |
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their projects trampled over at any time for the mere reason that they were |
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trying to keep their business in order, just like first-class developers do. |
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Thank you for the clarification. |
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Denis. |