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Tom Wijsman wrote: |
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> There is an alternative solution here; and that is to bring reviewed |
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> versions of them to the Portage tree or official games repository, and |
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> honor their contributions. That is a win-win situation for both of you. |
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I'm afraid that's too naive. :\ |
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I have significant experience from contributors in several other |
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projects who aren't interested in higher quality standards than |
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their own. They will infallably find a way to continue their work |
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as they see fit, with the case in point being gamerlay. |
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Someone interested in maintaining higher standards will need to |
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maintain such higher standards on their own, experience shows that |
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zero percent of that effort is absorbed by those contributors who are |
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content with lower standards - they more or less explicitly state |
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that they do not want to learn how to attain higher quality. |
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Unless one has actually been in this position I think it may be |
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difficult to understand how extremely demotivating it is to keep |
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cleaning up after people who do not want to learn. It is neither |
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sustainable for a single person nor for a team. |
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If there's infrastructure to support it I'm strongly in favor of |
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letting everyone do what they like to do, a sort of live and let |
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live. |
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The question is why high quality would matter. If there is a use |
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case then I think it may be quite worthwhile to have an official, |
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high quality, games overlay being worked on. I wouldn't spend a |
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second on it personally, but that's just because I don't play games. :) |
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//Peter |