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Okay, I just uploaded the new release to sourceforge. |
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Its version 1.0.2 |
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|
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As always 3 files: binaries as tar.gz, rpm and source as tar.gz. |
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|
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Don't forget to make the highscores.dat writable for the user. |
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|
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And yes, I have to rewrite the waffen (weapons) and zauber (spells) readme's |
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to english. |
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Will do this soon! |
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|
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|
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Am Mittwoch, 24. August 2005 13:41 schrieb Nick Rout: |
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> Right Markus I have written an ebuild that installs the package and it |
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> works, although I am not sure if its how a pro would have done it. |
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> |
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> It downloads the compiled version 1.0.0 from sourceforge (can't test it |
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> on 1.0.1 or 1.0.2 until you put them on sourceforge.) Once you have done |
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> that, and I have tested it, I'll make it available for others to test. |
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> |
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> Basically it downloads the compiled tarball and installs the executable |
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> (laby) and the support files (sounds.pak, highscores.dat, graphics.pak) |
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> to /usr/lib/laby/ It puts a script into /usr/games/bin. The script |
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> simple cd's to /usr/lib/laby and them executes laby. (It seems to need |
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> to be executed from the same directory the support files are in, makes |
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> sense really) |
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> |
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> Comments on my chosen file locations would be appreciated. They are easy |
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> enough to change. |
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> |
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> It also installs the readme.txt to /usr/share/doc/laby-1.0.0 (this is a |
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> gentoo standard location for documentation). If people think I should it |
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> can also put readme_waffen.txt and readme_zauber.txt into the same |
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> place, but as I don't know german i am unsure if they are really |
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> helpful, or just take up space :-) |
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> |
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> On Wed, 2005-08-24 at 20:49 +1200, Nick Rout wrote: |
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> > Markus, you just keep working on the program and make sure you upload it |
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> > to sourceforge, I'll do the ebuilds :-) |
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> > |
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> > On Wed, 2005-08-24 at 10:06 +0200, Markus Döbele wrote: |
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> > > Okay, but this means to me that it makes no real difference if I upload |
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> > > it to 2 destinations all the time. |
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> > > I am living in Argentina and my internet connection here is very slow |
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> > > :-( |
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> > > |
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> > > When we have to write a special file (ebuild) anyway so I would suggest |
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> > > to rename the funny name the server is giving us. |
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> > > We just have to insert a variable which contains the actual version. |
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> > > |
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> > > Saves me a lot of time. |
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> > > And I want to concentrate my efforts on making laby better and not |
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> > > other stuff. |
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> > > |
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> > > There is still a lot to to. And I want to beat the Windows version as |
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> > > soon as possible! |
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> > |
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> > -- |
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> > Nick Rout <nick@×××××××.nz> |
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> |
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> -- |
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> Nick Rout <nick@×××××××.nz> |
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|
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-- |
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