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On Mon, Jul 16, 2012 at 8:04 PM, Michael Mol <mikemol@×××××.com> wrote: |
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> On Mon, Jul 16, 2012 at 10:52 PM, Mark Knecht <markknecht@×××××.com> wrote: |
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<SNIP> |
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>>> So what is recommended? There are as such no special use cases to go 64bit |
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>>> for me. |
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>>> |
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>> |
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>> Why 32? ... Flash, win32 codecs, probably Wine but not sure as it has |
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>> been years... |
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> |
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> 64-bit WINE worked for me. Even for running 32-bit WoW. (Though I was |
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> running a multilib profile. Uncertain if that had an impact.) |
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> |
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>> |
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>> Why 64? ... Virtualization... |
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>> |
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>> Depends on what you want and/or need. |
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> |
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> IMO, it's worth the 'overhead' to run 64-bit, if only for the greater |
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> number of GPRs and other architectural improvements. There's honestly |
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> a lot of good stuff in x86-64 beyond the larger address space. The |
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> increased address space also helps long-lived programs avoid address |
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> space fragmentation. |
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> |
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> -- |
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> :wq |
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> |
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|
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Agreed. I only boot 64-bit here, but different than all you |
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heavy-lifters my machines are 98% stable, 2% ~amd64. That said I do |
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have problems not only with Flash on my machine with 2 Nvidia cards |
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but also with OpenGL. However none of that on any other 64-bit |
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machines. |
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|
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As for the win32 codec stuff I use Windows VMs to watch any stuff I |
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want to watch, and a fairly trim Gentoo 32-bit VM so that I can run |
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Linux apps to convert certain Windows format files, etc. |
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|
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Cheers, |
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Mark |