From: | Ulrich Mueller <ulm@g.o> | ||
---|---|---|---|
To: | gentoo-dev@l.g.o | ||
Subject: | [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | ||
Date: | Sun, 01 May 2011 04:10:48 | ||
Message-Id: | 19900.56602.272123.462019@a1i15.kph.uni-mainz.de | ||
In Reply to: | Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by "Michał Górny" |
1 | >>>>> On Fri, 29 Apr 2011, Micha³ Górny wrote: |
2 | |
3 | >> Among the options I see is the following: |
4 | >> |
5 | >> A) Find out how to render g-metal.blend with recent Blender |
6 | >> (2.57b at best) to give pixel-identical results to Blender 2.04. |
7 | >> Needs an advanced Blender user ideally. |
8 | >> |
9 | >> B) Port Blender 2.26 to a recent version of Python. |
10 | >> |
11 | >> Are there any other options? |
12 | |
13 | Could you bisect Blender to find out why it doesn't work with the new |
14 | version? |
15 | |
16 | > Maybe it's time to make the SVG variant the official logo, and leave |
17 | > the blender file as a historical variant. |
18 | |
19 | The Blender variant looks better though, especially at high |
20 | resolutions. |
21 | |
22 | Ulrich |
Subject | Author |
---|---|
Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | "Michał Górny" <mgorny@g.o> |
Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | Sebastian Pipping <sping@g.o> |
Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | Sebastian Pipping <sping@g.o> |